# ======================================================= # # # # CONFIG.YML # # FOR 2.0 # # # # ======================================================= # # NOTE: # # You do not configure rewards here. Please go to # # plugins/CrateReloaded/crate.yml to do that. # # ======================================================= # # # Affix placed before the stem of messages prefix: '&7⌜&d&l!&7⌟' # Defines the plugin's language, and region. locale: en # Systematic recording of events logger: false # Decimal format that determines the number of decimals # i.e. 3.14 = #.##, 2.5 = #.# decimal-format: '#' # How long a player has to wait between actions cooldown: 1.0 # Creative Control # Prevents players from duplicating keys with creative gamemode. creative-control: true # Claim claim: # The command prefix. DO NOT MODIFY. # ONLY TO BE CHANGED IF PREFIX IS CONFLICTING command: 'cr' # Menu name menu: 'Claim' # If the inventory is full, let the claim manager handle it. # Otherwise, it will drop to the ground. handle-full-inventory: true # Remind users that they have rewards to claim reminder: # Send a message to the player upon joining the server join: true # Send a message to the player in an interval timer: true # Interval in seconds period: 900 # Crate Settings crate: # Comparison Level # Compares two items and determines if it is a crate # 0 - Basic (Name, Type, Lore) # 1 - Normal (Setting 0 + Enchants, Flags) # 2 - Strict (Setting 1 + Custom NBT) . . . Note: Old keys will not work if this option is selected. compare: 0 # Display Item # Shown during an animation display: '' # Default Menu Name menu: 'Menu' # Are players allowed to put crates into crafting containers craft: false # Animation Exiting # Allows players to exit animations that have not yet been completed peri-exit: false # Length of CSGO animation csgo: 6 # Length of roulette animation roulette: 5 # Length of wheel animation wheel: 8 # Trigger Buttons buttons: enabled: true # Next Button # It is used to turn the virtual inventory page next: 'ARROW 1 name:&aNext_Page lore:&eClick_to_enter_the_next_page.' # Close Button # It is used to close the inventory close: 'MUSIC_DISC_11 1 name:&4Close! flag:HIDE_POTION_EFFECTS' # Next Button back: 'RED_BED 1 name:&4&lGo_back lore:&eGo_back_to_previous_page.' # Confirmation Menu Buttons # Each crate may have an individualized button defined in the crate.yml # If no buttons are defined, default buttons will be used accept: 'GREEN_STAINED_GLASS_PANE 1 name:&aYes lore:&fClick_here_to_open_{crate}!' decline: 'RED_STAINED_GLASS_PANE 1 name:&4No' # CSGO Display Buttons # Used for display only, and does not trigger any actions csgo-top: 'REDSTONE_TORCH 1 name:&6Prize!' csgo-bot: 'REDSTONE_TORCH 1 name:&6Prize!' # Pushback Settings pushback: enabled: true # Modifier x: 1.0 y: 1.0 z: 1.0 # Hologram Settings hologram: # Modifier # Holograms are set to be centered, one block above the target location x: 0.0 y: 0.0 z: 0.0