core.cooldown = {p} &bTh\u1EDDi gian h\u1ED3i: &f{cooldown}s
core.list_crates = {p} &bCrates: &e{crates}
core.player_insufficient_balance = {p} &4L\u1ED7i: &cB\u1EA1n h\u00F4ng c\u00F3 \u0111\u1EE7 xi\u1EC1n.
core.player_successful_transaction = {p} &aHo\u00E0n t\u1EA5t giao d\u1ECBch! Hi\u1EC7n b\u1EA1n c\u00F2n {money}.
core.player_crate_is_not_for_sale = {p} &4L\u1ED7i: &f{crate} &4kh\u00F4ng c\u00F3 b\u00E1n.
core.player_given_crate = {p} &eB\u1EA1n \u0111\u00E3 nh\u1EADn \u0111\u01B0\u1EE3c &7{number} &c{crate}&e.
core.invalid_crate = {p} &4B\u1EA1n kh\u00F4ng c\u00F3 &c{crate}&4.
core.invalid_crate_name = {p} &c{name}&4 kh\u00F4ng kh\u1EA3 d\u1EE5ng&4. 
core.invalid_crate_item = {p} &4L\u1ED7i: &cV\u1EADt ph\u1EA9m n\u00E0y kh\u00F4ng ph\u1EA3i l\u00E0 Crate h\u1EE3p l\u1EC7.
core.invalid_crate_key = {p} &4L\u1ED7i: &cCrate: {crate}, kh\u00F4ng ph\u1EA3i l\u00E0 lo\u1EA1i d\u00F9ng &eKEY&c.
core.invalid_crate_use = {p} &4B\u1EA1n kh\u00F4ng th\u1EC3 d\u00F9ng {crate} \u1EDF \u0111\u00E2y.
core.invalid_crate_craft = {p} &4B\u1EA1n kh\u00F4ng th\u1EC3 ch\u1EBF t\u1EA1o {crate}.
core.invalid_crate_reward = {p} &4L\u1ED7i:&c Kh\u00F4ng th\u1EC3 t\u00ECm th\u1EA5y ph\u1EA7n th\u01B0\u1EDFng.
core.invalid_block_set = {p} &4L\u1ED7i:&c Kh\u00F4ng th\u1EC3 \u0111\u1EB7t {crate} nh\u01B0 m\u1ED9t kh\u1ED1i.
core.invalid_block_remove = {p} &4L\u1ED7i:&c Kh\u00F4ng th\u1EC3 g\u1EE1 b\u1ECF {crate}.
core.invalid_npc_set = {p} &4L\u1ED7i:&c Kh\u00F4ng c\u00F3 NPC n\u00E0o \u0111\u01B0\u1EE3c thay \u0111\u1ED5i.
core.invalid_npc_remove = {p} &4L\u1ED7i:&c Kh\u00F4ng c\u00F3 NPC n\u00E0o \u0111\u01B0\u1EE3c thay \u0111\u1ED5i.
core.invalid_npc_id = {p} L\u1ED7i:&c Kh\u00F4ng t\u00ECm th\u1EA5y NPC v\u1EDBi ID: {number}.
core.invalid_action = {p} L\u1ED7i: &4B\u1EA1n kh\u00F4ng c\u00F3 quy\u1EC1n \u0111\u1EC3 d\u00F9ng l\u1EC7nh n\u00E0y.
core.invalid_action_creative = {p} &4L\u1ED7i:&c B\u1EA1n kh\u00F4ng th\u1EC3 th\u1EF1c hi\u1EC7n vi\u1EC7c n\u00E0y trong ch\u1EBF \u0111\u1ED9 s\u00E1ng t\u1EA1o.
core.invalid_action_shulker = {p} &4L\u1ED7i:&c B\u1EA1n kh\u00F4ng th\u1EC3 th\u1EF1c hi\u1EC7n l\u1EC7nh n\u00E0y v\u1EDBi H\u1ED9p Shulker.
core.invalid_action_frame = {p} &4L\u1ED7i:&c B\u1EA1n kh\u00F4ng th\u1EC3 \u0111\u1EB7t c\u00E1i n\u00E0y v\u00E0o khung v\u1EADt ph\u1EA9m.
core.successful_block_set = {p} &eB\u1EA1n \u0111\u00E3 \u0111\u1EB7t {crate} nh\u01B0 m\u1ED9t kh\u1ED1i.
core.successful_block_remove = {p} &eB\u1EA1n \u0111\u00E3 lo\u1EA1i b\u1ECF {crate}.
core.successful_npc_set = {p} &eB\u1EA1n \u0111\u00E3 k\u1EBFt n\u1ED1i v\u1EDBi NPC.
core.successful_npc_remove = {p} &eB\u1EA1n \u0111\u00E3 ng\u1EAFt k\u1EBFt n\u1ED1i v\u1EDBi NPC.
core.inventory_insufficient_space = {p} &4L\u1ED7i:&c R\u01B0\u01A1ng c\u1EE7a b\u1EA1n kh\u00F4ng c\u00F2n ch\u1ED7 tr\u1ED1ng.
core.claim_online_player = {p} {player} \u0111ang tr\u1EF1c tuy\u1EBFn. H\u1ECD c\u00F3 th\u1EC3 nh\u1EADn Crate c\u1EE7a h\u1ECD b\u1EB1ng c\u00E1ch '/cr claim'.
core.claim_offline_player = {p} {player} \u0111ang kh\u00F4ng tr\u1EF1c tuy\u1EBFn. H\u1ECD c\u00F3 th\u1EC3 nh\u1EADn Crate c\u1EE7a h\u1ECD b\u1EB1ng c\u00E1ch '/cr claim'.
core.claim_inventory_full = {p} B\u1EA1n kh\u00F4ng nh\u1EADn \u0111\u01B0\u1EE3c Crate do \u0111\u1EA7y t\u00FAi, h\u00E3y th\u1EED d\u1ECDn b\u1EDBt r\u1ED3i d\u00F9ng l\u1EC7nh '/cr claim' \u0111\u1EC3 nh\u1EADn nh\u00E9.
core.claim_successful = {p} B\u1EA1n \u0111\u00E3 nh\u1EADn {item}.
core.claim_failure = {p} B\u1EA1n \u0111\u00E3 nh\u1EADn ph\u1EA7n th\u01B0\u1EDFng n\u00E0y r\u1ED3i.
core.claim_hold = {p} N\u00E0y {player}! B\u1EA1n c\u00F3 &c{number} ph\u1EA7n th\u01B0\u1EDFng&e. G\u00F5 '/cr claim' \u0111\u1EC3 nh\u1EADn ch\u00FAng!
core.claim_none = {p} B\u1EA1n kh\u00F4ng c\u00F3 g\u00EC \u0111\u1EC3 nh\u1EADn.