############################################# # # # MobStacker # # Created by Jet315 # # # ############################################# # Need help? Have a look at the Spigot Page - # Or PM: https://www.spigotmc.org/members/jet315.15295/ # The radius in that mobs will be stacked. # Measured in Blocks # StackRadius: 2 = Mobs within two blocks of each other will be stacked # Too large of a radius may cause lag! # StackRadius: 15 #Contains the list of mobs we want to stack #Use https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html #For a valid list of entities - Slimes NOT Supported in this build MobTypes: - BAT - BLAZE - CAVE_SPIDER - CHICKEN - COW - CREEPER - ENDERMAN - ENDERMITE - GHAST - GIANT - GUARDIAN - HORSE - IRON_GOLEM - MUSHROOM_COW - OCELOT - PIG - PIG_ZOMBIE - RABBIT - SHEEP - SILVERFISH - SKELETON - SNOWMAN - SPIDER - SQUID - WITCH - WITHER - WOLF - ZOMBIE # The update delay for stacking mobs, in ticks (20 per second). # The smaller the number, the more times the Plugin will check to stack entities = more server resources needed # Suggested: 20-100 (Default 60) # (Server Restart suggested after changing this - /ms reload may not work) UpdateTickDelay: 20 #The max of mobs allowed in a stack MaxAllowedInStack: 20 # The format over the mobs heads # Use %number% to replace the number of stacked mobs # Use %type% to replace the number of type of mob StackFormat: '&7x&d%number%' # Kill Mob Stack on fall # When a mob falls to its death; Should the whole stack be killed? (This will multiply EXP and Drops too) killMobStackOnFall: true #Whether to merge mobs that only spawn from spawners MergeOnlySpawnerMobs: false #Whether tamed or animals on leads should be stacked MergeTamedMobs: false MergeLeashedMobs: false #Merging will be disabled in the world listed here. #DisabledWorlds: # - disabled_world # - disabled_world2 DisabledWorlds: [] #WorldGuardRegions: # - disabled_region1 # - disabled_region2 WorldGuardRegions: []